﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Simulation.Framework
{
    public class StepBase
    {
        public string id { get; set; }
        public virtual void Init() { }
        public virtual void Clear() { }
        public virtual void Start() { }
        public virtual void Stop() { }
        public virtual void Pause() { }
        public virtual void UnPause() { }
    }
}